iBrogueCE1.1151.0 - App Store
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Publisher Description
iBrogueCE is an iPad OS port of Brian Walker's rogue-like game Brogue. This is the Community Edition version, based on tmewett's development work, and Seth Howard's Objective C port to iPad OS, recently enhanced with Bryan Turner's integration work into the Community Edition repository.
Version History This version brings the iPad game to version 1.15.1, the most up-to-date version of the CE edition. For game specific changes, see the documentation at https://github.com/tmewett/BrogueCE?tab=readme-ov-file
The keyboard and touchscreen can both be used as input here. Use "?" to see a list of the keyboard commands available. 1.1151.0 Mar 2 1.12 is mostly a bugfix and adjustment version. The gameplay is the same as 1.11 1.1120.1 02/07/2023 BrogueCE is now version 1.11.0 !
This is a new gameplay version featuring some ally buffs, a new auto-ID system, and UI improvements. Replays and saves are not compatible with 1.10.x. Enjoy!
Major changes:
Wand of plenty no longer halves the max HP of cloned monsters.
Resurrection altars now prioritize allies by number of times empowered, instead of by most recent death. In the case of a tie, they choose the monster type which is found deepest in the dungeon.
The game now automatically identifies items where it is possible to deduce them from the discovered items screen.
Potions of hallucination are identified when thrown if all benevolent potions are either identified or magic-detected.
Increased absorption runic's minimum absorbed damage from 0 to 1.
When the player is telepathic, correct monsters are shown when also hallucinating.
When "display stealth range" is on, lit and dark areas are shown more clearly.
Items which were taken from a vault now have a note indicating this in their item description.
Identified +0 armor is prefixed with a +0, just like weapons.
Autopilot is stopped when an item is stolen or a health alert is displayed.
The automatic throw/cast path-adjusting tries to avoid unknown cells.
Fixed that commands that use the control key (such as Ctrl+S for long search) not working in the terminal version.
Fixed a bug which prevented a discorded ally from returning to normal after losing a stolen item in deep water.
Fixed a crash that can happen when an explosive monster dies from poison or burning damage.
Fix a bug which prevented sacrifice monsters from spawning on depth 21.
Fixed over-cautious pathing through deeper dungeon levels when revealed by magic mapping.
Fixed the sidebar to correctly show that negated status is removed on polymorph.
Speeding up recording playback now also speeds up animations.
During extra-slow recording playback, mouse and keyboard now respond instantly.
1,971 1.1110.1 05/23/2022 BrogueCE is now version 1.11.0 !
This is a new gameplay version featuring some ally buffs, a new auto-ID system, and UI improvements. Replays and saves are not compatible with 1.10.x. Enjoy!
Major changes:
Wand of plenty no longer halves the max HP of cloned monsters.
Resurrection altars now prioritize allies by number of times empowered, instead of by most recent death. In the case of a tie, they choose the monster type which is found deepest in the dungeon.
The game now automatically identifies items where it is possible to deduce them from the discovered items screen.
Potions of hallucination are identified when thrown if all benevolent potions are either identified or magic-detected.
Increased absorption runic's minimum absorbed damage from 0 to 1.
When the player is telepathic, correct monsters are shown when also hallucinating.
When "display stealth range" is on, lit and dark areas are shown more clearly.
Items which were taken from a vault now have a note indicating this in their item description.
Identified +0 armor is prefixed with a +0, just like weapons.
Autopilot is stopped when an item is stolen or a health alert is displayed.
The automatic throw/cast path-adjusting tries to avoid unknown cells.
Fixed that commands that use the control key (such as Ctrl+S for long search) not working in the terminal version.
Fixed a bug which prevented a discorded ally from returning to normal after losing a stolen item in deep water.
Fixed a crash that can happen when an explosive monster dies from poison or burning damage.
Fix a bug which prevented sacrifice monsters from spawning on depth 21.
Fixed over-cautious pathing through deeper dungeon levels when revealed by magic mapping.
Fixed the sidebar to correctly show that negated status is removed on polymorph.
Speeding up recording playback now also speeds up animations.
During extra-slow recording playback, mouse and keyboard now respond instantly. 1.1110 05/22/2022 minor bug fixes 1.10.3 04/29/2022 Added tiled graphics and hybrid mode support. Via the Menu, or "G" command. 1.10.2 04/27/2022 1.10.1 04/19/2022
About iBrogueCE
The company that develops iBrogueCE is Robert Taylor. The latest version released by its developer is 1.1151.0.
To install iBrogueCE on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-17 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the iBrogueCE as malware if the download link is broken.
How to install iBrogueCE on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the iBrogueCE is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After iBrogueCE is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.1151.0
posted on 2026-10-17
Version History This version brings the iPad game to version 1.15.1, the most up-to-date version of the CE edition. For game specific changes, see the documentation at https://github.com/tmewett/BrogueCE?tab=readme-ov-file
The keyboard and touchscreen can both be used as input here. Use "?" to see a list of the keyboard commands available. 1.1151.0 Mar 2 1.12 is mostly a bugfix and adjustment version. The gameplay is the same as 1.11 1.1120.1 02/07/2023 BrogueCE is now version 1.11.0 !
This is a new gameplay version featuring some ally buffs, a new auto-ID system, and UI improvements. Replays and saves are not compatible with 1.10.x. Enjoy!
Major changes:
Wand of plenty no longer halves the max HP of cloned monsters.
Resurrection altars now prioritize allies by number of times empowered, instead of by most recent death. In the case of a tie, they choose the monster type which is found deepest in the dungeon.
The game now automatically identifies items where it is possible to deduce them from the discovered items screen.
Potions of hallucination are identified when thrown if all benevolent potions are either identified or magic-detected.
Increased absorption runic's minimum absorbed damage from 0 to 1.
When the player is telepathic, correct monsters are shown when also hallucinating.
When "display stealth range" is on, lit and dark areas are shown more clearly.
Items which were taken from a vault now have a note indicating this in their item description.
Identified +0 armor is prefixed with a +0, just like weapons.
Autopilot is stopped when an item is stolen or a health alert is displayed.
The automatic throw/cast path-adjusting tries to avoid unknown cells.
Fixed that commands that use the control key (such as Ctrl+S for long search) not working in the terminal version.
Fixed a bug which prevented a discorded ally from returning to normal after losing a stolen item in deep water.
Fixed a crash that can happen when an explosive monster dies from poison or burning damage.
Fix a bug which prevented sacrifice monsters from spawning on depth 21.
Fixed over-cautious pathing through deeper dungeon levels when revealed by magic mapping.
Fixed the sidebar to correctly show that negated status is removed on polymorph.
Speeding up recording playback now also speeds up animations.
During extra-slow recording playback, mouse and keyboard now respond instantly.
1,971 1.1110.1 05/23/2022 BrogueCE is now version 1.11.0 !
This is a new gameplay version featuring some ally buffs, a new auto-ID system, and UI improvements. Replays and saves are not compatible with 1.10.x. Enjoy!
Major changes:
Wand of plenty no longer halves the max HP of cloned monsters.
Resurrection altars now prioritize allies by number of times empowered, instead of by most recent death. In the case of a tie, they choose the monster type which is found deepest in the dungeon.
The game now automatically identifies items where it is possible to deduce them from the discovered items screen.
Potions of hallucination are identified when thrown if all benevolent potions are either identified or magic-detected.
Increased absorption runic's minimum absorbed damage from 0 to 1.
When the player is telepathic, correct monsters are shown when also hallucinating.
When "display stealth range" is on, lit and dark areas are shown more clearly.
Items which were taken from a vault now have a note indicating this in their item description.
Identified +0 armor is prefixed with a +0, just like weapons.
Autopilot is stopped when an item is stolen or a health alert is displayed.
The automatic throw/cast path-adjusting tries to avoid unknown cells.
Fixed that commands that use the control key (such as Ctrl+S for long search) not working in the terminal version.
Fixed a bug which prevented a discorded ally from returning to normal after losing a stolen item in deep water.
Fixed a crash that can happen when an explosive monster dies from poison or burning damage.
Fix a bug which prevented sacrifice monsters from spawning on depth 21.
Fixed over-cautious pathing through deeper dungeon levels when revealed by magic mapping.
Fixed the sidebar to correctly show that negated status is removed on polymorph.
Speeding up recording playback now also speeds up animations.
During extra-slow recording playback, mouse and keyboard now respond instantly. 1.1110 05/22/2022 minor bug fixes 1.10.3 04/29/2022 Added tiled graphics and hybrid mode support. Via the Menu, or "G" command. 1.10.2 04/27/2022 1.10.1 04/19/2022
version 1.1151.0
posted on 2026-03-02
This version brings the iPad game to version 1.15.1, the most up-to-date version of the CE edition. For game specific changes, see the documentation at https://github.com/tmewett/BrogueCE?tab=readme-ov-file
The keyboard and touchscreen can both be used as input here. Use "?" to see a list of the keyboard commands available.
version 1.1120.1
posted on 2023-02-07
1.12 is mostly a bugfix and adjustment version. The gameplay is the same as 1.11
version 1.1120.1
posted on 2023-02-07
Feb 7, 2023
Version 1.1120.1
1.12 is mostly a bugfix and adjustment version. The gameplay is the same as 1.11
Disclaimer
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